Composer / Audio Director
An award winning Composer and Audio Director, Paul’s career has taken him all over the world, and has helped him innovate, lead, and advocate as a leading figure in the interactive entertainment industry.
Paul entered the game industry in the late 90‘s and quickly made an impact working with AAA game clients. He has recently joined the team at Microsoft, working with the Central Media team as Music/Audio Director.
Paul previously worked as the Chief Operating Officer/Audio Director/Composer of Pyramind Studios – San Francisco’s leading game audio pipeline solution. He has composed and worked with a dazzling array of “A-list” clients like Microsoft Game Studios, SEGA, 343 Industries, Ubisoft, LucasArts, 2K Games, Sony Computer Entertainment, EA, Hewlitt-Packard, Harmonix, etc.. Recent AAA game credits include Halo Combat Evolved Anniversary, Kinect Disneyland Adventures, Microsoft Flight, Infamous 2, Halo:Waypoint, 5th Cell’s Hybrid, Rocksmith, Bioshock 2, Iron Man 2, Lego Indiana Jones:The Adventure Continues, and many more. Paul and the Pyramind Studios team won the BEST INTERACTIVE SCORE and BEST USE OF LICENSED MUSIC awards at the 2012 GANG Awards, and the BEST AUDIO – OTHER Award at the 2011 GANG awards/GDC for work on the Halo Universe. Paul was also awarded the G.A.N.G. DISTINGUISHED SERVICE AWARD at the 2006 GANG Awards/GDC for his wide-ranging work in interactive audio.
Paul is extremely passionate about audio and the advancement of the video game industry, and serves as the Vice Chairman of the Board of Directors of the Game Audio Network Guild (GANG), the world’s largest organization of game audio professionals. He has worked closely with the officers of G.A.N.G. to originate the industry-first Program Partnership Initiative, and was the mastermind behind the Guild Scholarship Award for Game Audio, and the Guild’s worldwide advisor and director network.
Paul is an active speaker and presenter, and has conducted panels, lectures, and master classes at the Massachusetts Institute of Technology, Yale University, Berklee College of Music, Musician’s Institute, SIGGRAPH, GDC, GameSoundCon, Pyramind Studios, AES Conference, New England Conservatory, Art Institute San Francisco, GRAMMY Soundtables, The Connecticut Film Festival, and at the Conservatory of Pernambuco in Brazil.
Paul has also studied music for twenty-five years, with a focus on jazz studies and classical/orchestral music. He has lead his ensembles at venues across the United States, Southeast Asia, Europe, and Brazil, and has performed and recorded with world-renowned jazz musicians including Clark Terry, George Russell, Eric Marienthal, Bob Moses, Jimmy Giuffre, Gene Bertoncini, Mick Goodrick, John Abercrombie, Tim Miller, Bevan Manson, John McNeil, and Rick DiMuzio.
Paul holds a BM and MM with summa/highest distinction from the world-renowned New England Conservatory of Music in Boston. He is a member of the International Game Developers Association, The Music Educators National Conference, The Academy of Interactive Arts and Sciences, BMI, The Recording Academy P&E Wing Advisory Council, and the Game Audio Network Guild.
Paul is proud to endorse Presonus and WaveArts product lines.
